Computing
The Intent of Computing at Kirkburton CE First School
At Kirkburton, we aim to deliver a high-quality computing curriculum that enables all pupils to become confident, creative and responsible users of technology. Using the Teach Computing Curriculum as the foundation of our teaching, we intend to ensure that pupils:
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Develop strong computational thinking skills that enable them to understand problems and design effective solutions.
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Build secure subject knowledge in the core strands of computing, including computing systems and networks, programming, data and information, and creating digital content.
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Understand how digital systems work and how they are used safely, respectfully and purposefully in everyday life.
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Become digitally literate, able to use technology with confidence and creativity to express ideas, design solutions and work collaboratively.
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Apply their computing skills across the wider curriculum and in real-world contexts, preparing them for future learning, study, work and participation in a rapidly changing digital society.
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Develop a deep understanding of online safety, including how to behave responsibly, recognise risks, and protect themselves and others when using digital technologies.
Our curriculum builds progressively from Early Years through Key Stage 2, ensuring that pupils revisit and expand their understanding year-on-year, gaining both substantive knowledge and disciplinary skills that prepare them for Key Stage 3 and beyond.
The Implementation of Computing at Kirkburton CE First School
Our computing curriculum is delivered using the Teach Computing Curriculum, ensuring full coverage of the National Curriculum and a carefully sequenced progression of knowledge and skills from Year 1 through to Year 6.
Lessons are structured around the four core strands of the Teach Computing Curriculum:
Computing Systems and Networks, Programming, Data and Information, and Creating Media, with Online Safety taught regularly and revisited throughout the year.
curriclum journey primary 2024 2025.pdf
Knowledge and skills are taught explicitly and revisited regularly, enabling pupils to build on prior learning and develop secure, long-term understanding.
Year 1
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1 Unit Guide Technology around us Y1 v1 6
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download_for_offline1 Unit Guide Technology around us Y1 v1 6
- 2 Unit Guide - Digital Painting - Y1 v1 4 download_for_offline
download_for_offline2 Unit Guide - Digital Painting - Y1 v1 4
- 3 Unit Guide Moving a robot Y1 v1 3 download_for_offline
download_for_offline3 Unit Guide Moving a robot Y1 v1 3
- 4 Unit Guide - Grouping data - Y1 v1 4 download_for_offline
download_for_offline4 Unit Guide - Grouping data - Y1 v1 4
- 5 Unit Guide Digital writing Y1 v1 4 download_for_offline
download_for_offline5 Unit Guide Digital writing Y1 v1 4
- 6 Unit Guide - Programming animations - Y1 v1 4 download_for_offline
download_for_offline6 Unit Guide - Programming animations - Y1 v1 4
Year 2
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1 Unit overview- Information technology around us Y2 v1 3
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download_for_offline1 Unit overview- Information technology around us Y2 v1 3
- 2 Unit Guide Digital photography Y2 v1 5 download_for_offline
download_for_offline2 Unit Guide Digital photography Y2 v1 5
- 3 Unit Guide Robot algorithms Y2 v1 4 download_for_offline
download_for_offline3 Unit Guide Robot algorithms Y2 v1 4
- 4 Unit Guide - Pictograms - Y2 v1 5 download_for_offline
download_for_offline4 Unit Guide - Pictograms - Y2 v1 5
- 5 Unit Guide - Making music - Y2 v1 3 download_for_offline
download_for_offline5 Unit Guide - Making music - Y2 v1 3
- 6 Unit Guide - Programming quizzes - Y2 v1 3 download_for_offline
download_for_offline6 Unit Guide - Programming quizzes - Y2 v1 3
Year 3
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1 Unit Guide Connecting computers Y3 v1 5
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download_for_offline1 Unit Guide Connecting computers Y3 v1 5
- 2 Unit overview Stop-frame animation Y3 v1 4 download_for_offline
download_for_offline2 Unit overview Stop-frame animation Y3 v1 4
- 3 Unit Guide Sequencing sounds Y3 1 5 download_for_offline
download_for_offline3 Unit Guide Sequencing sounds Y3 1 5
- 4 Unit Guide - Branching databases - Y3 v1 4 download_for_offline
download_for_offline4 Unit Guide - Branching databases - Y3 v1 4
- 5 Unit overview Desktop publishing Y3 v1 6 download_for_offline
download_for_offline5 Unit overview Desktop publishing Y3 v1 6
- 6 Unit Guide - Events and actions in programs - Y3 v1 4 download_for_offline
download_for_offline6 Unit Guide - Events and actions in programs - Y3 v1 4
Year 4
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1 Unit Guide The internet Y4 v1 4
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download_for_offline1 Unit Guide The internet Y4 v1 4
- 2 Unit overview Audio production Y4 v1 4 download_for_offline
download_for_offline2 Unit overview Audio production Y4 v1 4
- 3 Unit Guide - Repetition in shapes - Y4 v1 4 download_for_offline
download_for_offline3 Unit Guide - Repetition in shapes - Y4 v1 4
- 4 Unit Guide Data Logging - Y4 v1 5 download_for_offline
download_for_offline4 Unit Guide Data Logging - Y4 v1 5
- 5 Unit overview - Photo editing - Y4 v1 6 download_for_offline
download_for_offline5 Unit overview - Photo editing - Y4 v1 6
- 6 Unit Guide Repetition in games Y4 1 6 download_for_offline
download_for_offline6 Unit Guide Repetition in games Y4 1 6
Year 5
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1 Unit Guide - Systems and Searching - Y5 v1 7
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download_for_offline1 Unit Guide - Systems and Searching - Y5 v1 7
- 2 Unit overview - Video production - Y5 v1 7 download_for_offline
download_for_offline2 Unit overview - Video production - Y5 v1 7
- 3 Unit Guide Selection in physical computing Y5 v1 4 download_for_offline
↑download_for_offline3 Unit Guide Selection in physical computing Y5 v1 4
- 4 Unit Guide - Flat-file databases - Y5 v1 4 download_for_offline
download_for_offline4 Unit Guide - Flat-file databases - Y5 v1 4
- 5 Unit overview - Introduction to vector drawing - Y5 v1 6 download_for_offline
download_for_offline5 Unit overview - Introduction to vector drawing - Y5 v1 6
- 6 Unit Guide - Selection in quizzes - Y5 v1 5 download_for_offline
download_for_offline6 Unit Guide - Selection in quizzes - Y5 v1 5
Teachers use consistent language, models and approaches to computing, supporting pupils in developing computational thinking skills such as decomposition, pattern recognition, abstraction and algorithmic thinking.
Online safety is embedded across the curriculum and reinforced through real-life scenarios, ensuring pupils understand how to use technology safely, responsibly and respectfully. The school also takes part in a dedicated Internet Safety Week annually.
The Impact of Computing at Kirkburton CE First School
As a result of our computing curriculum, Pupils leave primary school as confident, capable and responsible users of technology. They demonstrate secure understanding of key computing concepts and can apply their knowledge to a range of tasks, including programming, data handling and digital creation.
Pupils show strong computational thinking skills, enabling them to solve problems logically and creatively. Children understand the purpose and relevance of computing in the wider world and are able to transfer skills across the curriculum.
Online safety knowledge is evident in pupils’ behaviour, with children able to recognise risks, make informed choices and seek support when needed. Pupils engage positively with computing, showing curiosity, resilience and enjoyment in using technology to learn and express ideas.
- 2 Unit overview - Video production - Y5 v1 7 download_for_offline
- 2 Unit overview Audio production Y4 v1 4 download_for_offline
- 2 Unit overview Stop-frame animation Y3 v1 4 download_for_offline
- 2 Unit Guide Digital photography Y2 v1 5 download_for_offline
- 2 Unit Guide - Digital Painting - Y1 v1 4 download_for_offline
